Destroy All Humans: Crypto Does Vegas Review
One day the boys in green couldn’t take it anymore. They would invade Earth once more, destroy all humans, and let no one stand in their way.
“Not even Will Smith? He survived three alien movies…and a deadly outbreak!”
No, not even him. Their mission is pretty clear, and this time they’re taking it to the land of casinos. Destroy All Humans! Crypto Does Vegas, the newest mobile edition of the Destroy All Humans! series, is the story of an alien trying to make it big in the city. Or is it the story of an alien trying to make a big bomb in the city? I couldn’t say for sure – there was too much gunfire to make out the transmission.
Equipped with various guns, laser and grenade launcher weapons, as well as a device that temporarily paralyzes the movement of humans and multi-tentacle robots, Crypto is armed and eager to destroy. He’ll blow up background objects, electrifying your phone’s tiny screen with colors and effects somewhere between the quality of the NES and SNES consoles.
Crypto Does Vegas outfits players with a series of basic tasks: entrap humans, protect an ally, and my favorite: shoot anything that moves. The levels are very straightforward – you have one small space to move around, a ton of enemies (police) to destroy, and a limited amount of time to complete these goals. There is no clock winding down, but if too many humans escape, a Mission Failed notice may follow.
Since this is Vegas, you won’t do battle with average citizens. The police are in full force, but when you’re not zapping the boys in blue, you’ll be going after showgirls, Elvis impersonators, and other famous (or infamous) characters from the gambling capital of the world.
The isometric view and gameplay premise are akin to the arcade classic Smash TV. Gunplay is quick; disappointingly, the controls are not of the same quality. In a development move that’ll baffle the minds of gamers everywhere, you don’t have any real control over your character in this game. To move, you hold the left and right arrow keys on your phone. This makes Crypto walk in a circle, a very tight circle that’s next to impossible to control. Only when an arrow icon appears on screen can you move to a new location, but even that is restrictive. When the arrow appears, guide your alien in that direction (if you can!) and the controls will take over and do the rest of the walking for you. Meanwhile, you’re free to fight off attackers.
These confusing control elements are not entirely unjust. With your crosshairs standing a quarter of an inch in front of Crypto, aiming and movement are one in the same. When you adjust your weapon to take out the King, Crypto spins right along with it. Theoretically this was a good move. But have you ever tried to dodge bullets while dancing the one-minute waltz? Try to imagine playing Smash TV that way. Whether you could pull it off or not, it would be a lot easier to survive if you had the ability to run in any direction.
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Review Scoring Details for Destroy All Humans! Crypto Does Vegas |
Gameplay: 4.5
Destroy All Humans! Crypto Does Vegas fails to deliver a frustration-free,
pick-up-and-play experience that’s demanded by mobile gamers.
Graphics: 7.0
Crypto Does Vegas’ above-NES-quality graphics provide a retro feast for the
eyes.
Sound: 1.0
What’s worse than a mobile game that has only one or two sound effects? A
mobile game that doesn’t have any sound effects and offers only a few different
songs – all of which are less than a minute long and are played a zillion times
throughout the game’s 17 levels.
Difficulty: Easy
Though the controls are excessively frustrating, this isometric shooter is
basically cakewalk material.
Concept: 5.0
Good idea: making a mobile version of Destroy All Humans!, filling the
screen with bright colors, and adding elements of Smash TV. Bad idea: designing
a control scheme that’s more confusing than functional.
Overall: 4.5
The truth is once again revealed: game controls make or break 90% of the
titles out there. Destroy All Humans! Crypto Does Vegas was a nice idea, but its
incomprehensible controls will make you want to destroy your cell phone.
GameZone Reviews
4.5
GZ Rating
| Gameplay | 4.5 |
| Graphics | 7 |
| Sound | 1 |
| Difficulty | Easy |
| Concept | 5 |
| Overall | 4.5 |
Fails to deliver a frustration-free, pick-up-and-play experience that’s demanded by mobile gamers
Reviewer: Louis Bedigian
Review Date: 04/16/2008
5.9




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